The Visitors, Part ThreeThe Visitors, Part Three by MetroXLR99
It was nightfall upon the equine kingdom of Canterlot..and, Princess Luna stood vigil. her blue eyes gazing out at her kingdom from the balcony.
as the guardian of the moon, Luna was sovereign of Equestria during the night. So, being responsible for the entire kingdom at this time was nothing new to her.
but, THIS TIME was different. This time, her sister was not slumbering in her bedchambers where she would awaken and resume her duties once it came time to raise the sun to herald the day.
Hours ago, Luna recieved a message that her sister had encountered a "visitor from another world" details were sketchy, but it appeared that this visitor was of the same species as her adopted nephew, Onyx.
and, what's more: This visitor helped to foil an attempt on his life by their enemy, the tyrannical griffin emperpor, Gryffin.
While Luna was greatful to this stranger for saving the life of one she had come to cherish and love as if he were her own son..the princess of the night was also wary.
One year after the death of the Joker during the events of Arkham City, Batman is struggling to come to terms with the absence of his nemesis and the uncomfortable feeling that the pair shared a bond deeper than either could admit. Without the Joker's chaotic presence, Gotham's citizens have never felt safer, and crime in the city has dramatically declined. However, this gives Batman's enemies, including Penguin, Two-Face, and Harley Quinn, a chance to unite with the singular goal of killing Batman. On Halloween night, Scarecrow threatens the city with his newly-created strain of fear toxin and bombs planted throughout Gotham, forcing the evacuation of the city's six million civilians. Only criminals remain in the city, leaving Commissioner Gordon and the Gotham City Police overwhelmed. Anticipating a new threat, Batman continues to develop crime-fighting technology, and maintains a vigil over the city.
Arkham Knight's Gotham City is approximately five times the scale of the open-air Arkham City prison in Arkham City. The game takes place in the center of the city, which is split into three island areas, with various districts such as the neon-tinged Chinatown, and the industrial shipping yard. Oracle has set up her communications headquarters in Gotham clock tower, which also houses a makeshift Batcave
Arkham Knight features Batman (Kevin Conroy), a superhero trained to the peak of human physical perfection and an expert in martial arts. He is aided by his friend police commissioner James Gordon, and Gordon's daughter Barbara, who operates covertly as the superhero Oracle. Rocksteady stated that Oracle is "such a strong character," that they wanted to "bring her to life in this game rather than have her as just [a] voice." Arkham Knight brings Batman into conflict with the super-villains Scarecrow, Penguin (Nolan North), Two-Face (Troy Baker), Harley Quinn (Tara Strong), and Riddler (Wally Wingert). The game introduces the villain Arkham Knight, a character created specifically for the game by Rocksteady, DC Comics CCO and comic-book writer Geoff Johns, and DC co-publisher and comic artist Jim Lee. The Arkham Knight is described as a militarized version of Batman, with the "A" logo of the Arkham Asylum facility worn as an emblem on his chest.
Many gadgets and gameplay elements from previous Arkham games return, including the grapnel gun, line launcher and batarangs, the countering system and detective vision. Batman can use some gadgets while flying, such as batarangs or the line-launcher. The character can fly throughout the city using his cape, with gliding now allowing for longer sustained flights, steeper dives and higher climbs. The grapnel gun can now be used to instantly switch directions during a glide.
Changes to the combat system include the ability to combine attacks on prone enemies without interrupting the streak. Batman can also counter enemy attacks, and throw them into other enemies for increased damage. Typical enemies are now capable of performing a charge and tackle attack only used by larger enemies in previous games; precision timed dodging and a batarang can instantly defeat some charging enemies. Batman can now access grates from far away, allowing him to roll forward and immediately get under the grate if in range, instead of having to be right on top of them, while also initiating multiple takedowns from within them. Arkham Knight introduces "Fear Takedown", where Batman can subdue up to three enemies simultaneously as long as he remains undetected; time is slowed after each take down, allowing the player to target the next enemy. Hazardous items within the area, such as power generators, can be integrated into combat for environmental attacks. Batman is also capable of disarming enemies wielding items like baseball bats, and using the acquired weapon on several foes before it breaks. Some enemies are armed with guns which significantly damage Batman.
The game introduces Batman's car, the Batmobile, as a drivable vehicle. The bulletproof Batmobile can be summoned to the player's location at will, while on foot or, if airborne, the car can be sent to meet Batman as he lands. The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. At specific locations, Batman can eject from the Batmobile and immediately begin gliding around Gotham City. Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. Like Batman, the Batmobile can be upgraded with new abilities. Riddler Trophies return, now including objectives requiring the Batmobile, such as a timed race in an underground tunnel that uses radar pulses to change parts of the track.